Wednesday, December 30, 2015

Flappy Bird Race

Flappy Bird Race is here and it brings much fun for everyone! This is our new racing game where Flappy Birds from all over race in a series of bird races. Merry Dream Games brings this unique fast paced game play that both adults and children can enjoy.

Download Game

 Screenshots






You must race through a series of fun and exciting flappy bird races races. You will need to buy better flappy birds as races get harder. Each race has a different distance. New birds can be purchased with prize money in order to be faster! Be sure to master each type of race and become the champion of Flappy Bird Race!


GAMEPLAY

You can race faster simply by tapping the screen; however, the faster you go the faster you get tired. Find a good race strategy by balancing speed and energy. Make sure you have enough energy to finish the bird race.


FLAPPY BIRDS

Each race has 12 flappy birds from several different countries which will fiercely fly for victory. Birds come in several different colors and can be purchased with prize money. Each racing bird has their own racing strategy. Be sure to choose the best flappy bird for each race and don't forget to save up for better birds.



LEVELS

There are 42 levels each increasing in difficulty. Every time a race is won prize money is given. Each level has unique terrain and scenery. Some levels are longer than others and require different racing strategies. In every case Flappy Bird Race will require you to tap away to


CREDITS

Game Development: Merry Dream Games
Flappy Bird & Fence Art: Bevouliin - OpenGameArt.org
Music: Happy Accident by Pugly - OpenGameArt.org

Tuesday, December 29, 2015

Horse Race

Merry Dream Games is pleased to announce our new game Horse Race which brings much excitement to us! This exciting game about horse racing was developed with the main goal of offering a true horse racing experience. Merry Dream Games brings this unique fast paced game play that everyone can enjoy.

Download Game

 Screenshots





You must race through a series of tough horse races. You will need to buy better horses as races get harder. Each race has a different distance. New horses can be purchased with prize money in order to be faster! Be sure to master each type of race and become the champion of Horse Race!

GAMEPLAY

You can race faster simply by tapping the screen; however, the faster you go the faster you get tired. Find a good race strategy by balancing speed and energy. Make sure you have enough energy to finish the horse race.


HORSES

Each race has 12 horses from several different countries which will fiercely race for victory. Horses come in several different colors and can be purchased with prize money. Each racing horse has their own racing strategy. Be sure to choose the best horse for each race and don't forget to save up for better horses.


LEVELS

There are 42 levels each increasing in difficulty. Every time a race is won prize money is given. Each level has unique terrain and scenery. Some levels are longer than others and require different racing strategies. In every case Race Horse will require you to tap away to

CREDITS

Game Development: Merry Dream Games
Music: Happy Accident by Pugly - OpenGameArt.org

Wednesday, November 4, 2015

Merry Dream Games Portfolio

Merry Dream Games has published 4 games on Google Play and is working hard to complete several other new titles. We are also planning to expand to the iOS and PC, Mac, Linux markets. However, I thought it would be nice to remember and share some projects and tests from the past.


Work Samples

G Balls – Unity Android Game

G Balls is a puzzle game that requires the player to join the two balls. A main feature was the creation of a incorporated level editor and the possibility of saving created levels. I also incorporated In-App purchases using Soomla. I learned how effective it can be to create a level editor. In the long run it saved me a lot of time and now I can create new levels in just seconds.



Bike Tapper, Marathon Tapper & Dog Race – Unity Android Games

Bike Tapper and Marathon Tapper were the first games I developed for Android using the Unity 2D tools and C#. They contain simple AI concepts and several creative ways of adding to the user experience. I learned to watch carefully for screen sizes and ratios and to work with simple touch input controls.





Ambush Platoon – Unity Android, PC, iOS game

Ambush Platoon is a turn based war game where you must command your platoon towards the conquest of Europe. I was inspired to make this game by the board game Risk and also other war games such as Total Wars and Cannon Fodder. The goal is to conquer all territories or destroy all enemies. Each territory must be won in battle with your platoon which you will have to equip and give orders to. Every turn each army is rewarded by how many territories they have held and can invest into more soldiers or better weapons. This has become the largest project I have worked on.






 Dynamite Lizard Apocalypse – Random Name Game Jam (Unity)

As an introduction to game jams I decided to participate in the Random Name Jam where you are given 3 names to choose from and are expected to deliver a game. This simple game was completed in 2 days and gave me the excitement of working with tight deadlines.


Research Project – iOS Game

I worked on a research project that was developed in order to learn how effective musical games are as learning tools for autistic children. The game was a prototype to decide weather or not to invest in such types of games. While working in a team I learned how to communicate and work effectively.




 Flag Catcher – HTML5 Multiplayer Game

This game is a multiplayer capture the flag game with a few simple additions such as mines and lives. I worked in a team of 3 using JavaScript and node.js. My responsibilities were mainly the game play and the game art. Making a multiplayer game helped me understand the added complexity of sharing bits of game data. The final game offered the possibility of creating and hosting 4 vs 4 player games.



African Food Chain – Unity Simulation

I developed this simulation program using the Prey and Predator formulas. It symbolises how a species that preys on another species reproduce during scarcity or abundance of food supplies. I gained a valuable introduction to the Unity Game Engine.



Sword Master - Java Servlets

Sword Master is a server side text-based game developed with Java Servlet technology. The main goal in the game is to defeat all 20 enemies one by one in a series of turn based battles. A store was made available to purchase better weapons and shields after each battle. Sword Master also includes a small database to store user accounts and in game player information. This game gave me a better understanding of how servers work and about the added complexity that multiplayer games can create. Furthermore, it required a fairly large amount of game design and planning which made the programming run smoothly afterwards.

World Cup Game Simulator

This application was developed for Android using Java and Eclipse. It’s purpose is to let the user know a brief history of the matches national teams have played. It also calculates which teams would be most likely to win if they were to meet in the next World Cup. First of all, I learned how to cope with a small screen size. Second, I learned of different ways of obtaining data persistence. Finally, I learned that keeping an application updated is very important necessity.



Flux of Souls

As the final deliverable of my Programmer’s Project Class my team and I created Flux of Souls. Flux of Souls is an internal economy based game where the player must manage and distribute different types of currencies in order to end up with the highest score. We used Microsoft’s XNA framework and the Agile Software Engineering methodology. Also, we used a GitHub Repository and Pivotal Tracker software extensively for version control and communication during development. While working with my small team of 6 I learned how to assist and depend on each member. 



Sniper

Sniper is a small, HTML5 DOM based, clicking game where the player must shoot enemy soldiers before they can escape the screen. As a personal assignment it helped strengthen my JavaScript and CSS skills.



Unity Platformer Demo

Working with the Unity3D game engine I created a small platform game consisting of animated character movement, colliders, and text GUIs. This small assignment increased my knowledge of Unity.


Tuesday, September 29, 2015

Ambush Platoon

After some months of heavy work Merry Dream Games is pleased to present the KickStarter Campaign for Ambush Platoon a war game that will be released  for PC, Mac and Linux. The game is inspired by the board game Risk where the player will have to conquer territories on a large map. Every battle will have to be won with a war platoon.



The main map contains over 1300 territories and will take some time to conquer. Therefore, a few mini maps will be available as well.


39 different platoons have been created to battle in a truly epic war. Many real-life military uniforms have been researched to obtain a more realistic result.
 
The basic types of weapons are pistols, sub machine guns, machine guns and rifles. Each weapon type is good for a specific battle strategy. The player has to decide what strategy to use.
To add to the strategic gameplay there will be these special types of soldiers/weapons. Dogs will be able to rush faster. Shields will add ultra defensive possiblities, and Medics will help revive fallen platoon members.
 
Each soldier in your platoon has a unique mood or strategy which will be customizableby the player just like the weapons.
Soldiers can be trained to become better and harder to kill. Player will have to find a balance between training soldiers and equipping them.

Merry Dream Games is working hard to complete Ambush Platoon. We have started a KickStarter that we hope will help us find funding which will allow us to finish the game as soon as possible.
https://www.kickstarter.com/projects/1563710597/ambush-platoon-europe?ref=category_location


Friday, August 14, 2015

Greyhound Dog Race


After similar titles such as Bike Tapper and Marathon Tapper Merry Dream Games is proud to present Greyhound Dog Race a game about exciting dog racing. With the main goal of offering a true dog race experience Merry Dream Games brings unique fast paced gameplay for anybody to enjoy.

Download Game

Screenshots


GAMEPLAY

You can race faster simply by tapping the screen; however, the faster you go the faster you get tired. Find a good race strategy by balancing speed and energy. Make sure you have enough energy to finish the dog race.

RUNNERS

Each race has 12 dogs from several different countries which will fiercely race for victory. Dogs come in several different colors and can be purchased with prize money. Each greyhound dog has their own racing strategy. Be sure to choose the best dog for each race and don't forget to save up for better dogs.

LEVELS

There are 42 levels each increasing in difficulty. Every time a race is won prize money is given. Each level has unique terrain and scenery. Some levels are longer than others and require different racing strategies. In every case Greyhound Dog Race will require you to tap away to conquer such tough competitions.

MUSIC

8-bit music created by Merry Dream Games

Saturday, August 1, 2015

About Merry Dream Games

Team

Merry Dream Games is a one man indie game studio based in Madrid, Spain. Toby Perez is responsible for everything such as Game Design, Programming, Artwork, and sometimes even creating music and sound effects. Our first game Marathon Tapper was created with Unity and released November 2014. Several games have followed and many more are soon to come.

 

 

 

Goal

Our commitment is to bring new interesting games to the indie game community. Our desire is to make games that are fun. 

 

History

Ever since childhood Toby has been obsessed with videogames. His first console was a Gameboy which was shortly followed by Sega Master System. He also has had a deep influence in games created for the GBA (Game Boy Advance) and the Super Nintendo. With a strong inclination towards retro games Toby decided to Study Software Engineering and try his luck in the indie game world. It has been fun path to follow, but also a hard one where earnings are a little shy.

 

Games

https://play.google.com/store/apps/developer?id=Merry+Dream+Games
Merry Dream Games has published a few games, and is eager to complete many more games

Released Titles:
Marathon Tapper Bike Tapper
G Balls Dynamite Lizard Apocalypse

Currently, Merry Dream Games is working hard on a new War Game.


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Friday, June 12, 2015

Soldier Combat Tactics

INTRODUCTION

Merry Dream Games has started with the development of a truly exciting war game. Some of you might remember the Risk board game you used to play or all those tactics games on your game boy advance like final fantasy tactics or tactics ogre. This new war game might also be linked as a retro version of Total Wars by Sega. Soldier Combat Tactics is a little bit of all.

GAME PLAY

Every player will own their own personal army with which they will try to expand and conquer the world. Yes! To win you will have to exterminate all the other armies. Each turn the player will select where to attack on the map and then enter into each chosen battle.

ARMIES




There are a lot of armies. Basically, each country that is big enough to be spotted on a world map has an army. This means there are over 50 armies that will fight each other. 

TERRITORIES


If you have ever played the board game Risk than you know that it takes forever to play just once. The original Risk game has 42 territories that can be conquered. Soldier Combat Tactics will have over 6000 territories! This challenge will only be beaten by the best.

KICKSTARTER

The development of this game is really taking big steps towards completion; however, it will still take several months to finish. The idea is to speed up the development with a Kickstarter. Please send some feedback. We are at the point where we can include pretty much anything into the game.